Ottimo walkthrough per Gothic II: La Notte del Corvo
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Discussione: Ottimo walkthrough per Gothic II: La Notte del Corvo

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  1. #1
    Think different L'avatar di Nickelback
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    Ottimo walkthrough per Gothic II: La Notte del Corvo

    Sto leggendo le Cronache del ghiaccio e del fuoco di George R. R. Martin (a proposito: bellissimo libro, consigliatissimo), e mi ha fatto rivenir voglia di giocare ad un RPG con ambientazione fantasy-medievale (si può definirlo tale?). Ho pensato subito ad uno dei miei preferiti, Gothic II con relativa espansione. Vi chiederete: perché proprio Gothic II? Ce ne sono tanti di RPG ambientati in quell'epoca!

    A dir la verità non so nemmeno io precisamente perché... è che leggere le descrizioni delle varie città di cui si parla nel libro mi riporta automaticamente ai miei girovagare per le strade di Khorinis.

    Inoltre non me lo sono mai goduto abbastanza, vedo che ora ci sono anche un bel po' di Mod in giro. Siccome stavolta vorrei un'esperienza di gioco... completa, stavo cercando un ottimo, se non perfetto walkthrough, così da scoprire e fare anche le cose più nascoste. Cose che magari la prima volta non fai perché... perché è la prima volta appunto. Un'esperienza a 360°, insomma.

    Anche perché giocare la prima volta con la guida a portata di mano rovinerebbe la trama... rigiocarlo una seconda volta no invece. Perciò vi chiedo: tra la miriade e stra-miriade di soluzioni esistenti per questo capolavoro (IGN, GameFAQs, The Spoiler Centre e così via) quale mi consigliate? Quello fatto meglio, più dettagliato... non so, ditemi voi.

    P.S.: Vi ho nominato quei tre siti perché ovviamente mi consiglierete, o almeno spero, un walkthrough in inglese. Non c'è proprio paragone tra quelli e quello di Trucchi Gratis.biz o Multiplayer.it.
    SO: Windows 10 - Alimentatore: XFX ProSeries 550W Core Edition - CPU: AMD FX8320E - RAM: 8 GB DDR3 1600MHz - VGA: ATI Radeon R9 270X 2 GB RAM, MB: Gigabyte GA-970A-UD3P - Monitor: Asus VC239H 23'' - Case: Cooler Master K281

    ... e sul binario stava la locomotiva, la macchina pulsante sembrava fosse cosa viva, sembrava un giovane puledro che, appena liberato il freno, mordesse la rotaia con muscoli d'acciaio, con forza cieca di baleno, con forza cieca di baleno...

  2. #2
    The sci-fi guy L'avatar di Quester
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    Occhio a nominare siti concorrenti, non so se si possa fare


    Q

  3. #3
    I'm a Soul Man L'avatar di Elwood1983
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    le guide, che sia la tua prima partita o no, rovinano il gioco...
    molto meglio scoprire le cose da soli...
    c'è più gusto no?
    Membro della
    Citazione chepe Visualizza Messaggio
    ghenga di fanatici dagli occhi foderati di moquette che appestavano l'aere qui dentro
    aka Non Solo Fallout
    (Si Harle, ho copiato spudoratamente )

    nattesh ©

  4. #4
    Timballo L'avatar di Tiabhal
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    e poi fidati,non ne ha bisogno. è impossibile rimanere bloccati

    consiglio è:

    che tu faccia il mago o che faccia il guerriero sviluppa sempre al massimo le armi ad una mano e la balestra.

    con la spada ad una mano sfrutta la combinazione sinistra-destra-sinistra-destra. con i tempi giusti la fai all'infinito e il nemico non ha tempo di attaccare. ovviamente usa i comandi stile gothic 1.

    come mago impara l'esercito di scheletri e pioggia di fuoco. tutto il resto è inutile (anche se alcune sei obbligato ad impararle per ovvie necessità come la freccia di fuoco o per utilità come la palla di fuoco). le magie dei maghi dell'acqua sono inutili. imparale solo dai maghi del fuoco

    non avere fretta e sfrutta i bug del gioco e la IA che ogni tanto fa gli affari propri.

    giocando con la NOTR installato il gioco diventa più difficile. i nemici sono più forti,ma danno più exp (col gioco liscio finivo al massimo a lv30,con NOTR arrivo anche a 50 e oltre).

    Impara l'alchimia perchè devi poterti creare le pozioni,specialmente quelle che aumentano gli attributi in modo definitivo con le apposite erbe (mi raccomando,non mangiarle senza farci la pozione o le sprechi visto che ti danno solo un +1 all'attributi invece di un +5).

    Impara il borseggio e il lockpicking.

    Modifica il file Gothic.ini in modo da aumentare il dettaglio visivo,attivare alcuni subtitle e abbinare i tasti rapidi (H e M) al pozioni di manda e vita. e ti abiliti pure il quicksave con F6 (o F5,non ricordo,sono passati parecchi anni).

    se mi viene in mente altro ti dico.
    Ultima modifica di Tiabhal; 7-02-2012 alle 01:53:15

  5. #5
    Think different L'avatar di Nickelback
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    Citazione Tiabhal Visualizza Messaggio
    che tu faccia il mago o che faccia il guerriero sviluppa sempre al massimo le armi ad una mano e la balestra.
    L'arco no?

    Impara l'alchimia perchè devi poterti creare le pozioni,specialmente quelle che aumentano gli attributi in modo definitivo con le apposite erbe (mi raccomando,non mangiarle senza farci la pozione o le sprechi visto che ti danno solo un +1 all'attributi invece di un +5).
    Pensa un po', all'inizio non l'avevo presa proprio in considerazione. Ignoravo qualsiasi tipo di erba.

    Modifica il file Gothic.ini in modo da aumentare il dettaglio visivo,attivare alcuni subtitle e abbinare i tasti rapidi (H e M) al pozioni di manda e vita. e ti abiliti pure il quicksave con F6 (o F5,non ricordo,sono passati parecchi anni).
    Tutta 'sta roba devi dirmi come si fa però, quali voci devo andare ad editare.
    SO: Windows 10 - Alimentatore: XFX ProSeries 550W Core Edition - CPU: AMD FX8320E - RAM: 8 GB DDR3 1600MHz - VGA: ATI Radeon R9 270X 2 GB RAM, MB: Gigabyte GA-970A-UD3P - Monitor: Asus VC239H 23'' - Case: Cooler Master K281

    ... e sul binario stava la locomotiva, la macchina pulsante sembrava fosse cosa viva, sembrava un giovane puledro che, appena liberato il freno, mordesse la rotaia con muscoli d'acciaio, con forza cieca di baleno, con forza cieca di baleno...

  6. #6
    Timballo L'avatar di Tiabhal
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    Citazione Nickelback Visualizza Messaggio
    L'arco no?

    Pensa un po', all'inizio non l'avevo presa proprio in considerazione. Ignoravo qualsiasi tipo di erba.

    Tutta 'sta roba devi dirmi come si fa però, quali voci devo andare ad editare.
    oddio non mi ricordo bene...comunque se lo editi col blocco (prima fatti una copia).

    posta sotto spoiler tutto il testo che ti dico cosa modificare

    comunque l'arco no,lascia stare

    ah,porta la destrezza a 100,che ti sblocca i salti acrobatici (salti più alti,più lunghi e non ti fai male se cadi da altezze elevate)

  7. #7
    Utente
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    http://www.gothicitalia.it/gothic2.a...one-capitolo-1
    Vedrai che non ti servirà, è quasi impossibile rimanere bloccati.


  8. #8
    Woke up this morning... L'avatar di AdamWarlock
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    No, l'arco no, la balestra fa molto più danno e se non ricordo male qui c'è anche la possibilità di abbassarsi per sparare dardi il che rende la procedura molto più veloce (all'inizio per caricare l'arma ci si mette un pochino).

    Altro consiglio, tutto ciò che raccogli (erbe) non vendere; sovente te le chiederanno anche in grandi quantità e per completare quest.
    Tanto i soldi a lungo andare si fanno sempre.


    Ah, dimenticavo,,,le guide son la MORTE dei giochi. Bye!

  9. #9
    Think different L'avatar di Nickelback
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    Ecco il contenuto del file Gothic.ini per Tiabhal, dimmi dove devo editare.

    Codice:
    ;
    ; G O T H I C 2
    ;
    ; INI-File
    ;
    ; contains different settings
    ; ... some can be modified in gothics menu
    ; ... some not (feel free to hack, but don't cry ... :)
    ; ... others won't take any effect (they will be reset during gameplay)
    ; ... and a few may cause a crash or some other funny things :)
    ;
    ; Be careful but DON'T PANIC !!
    ;
    
    
    
    [PERFORMANCE]
    
    recalc=0
    ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.
    
    sightValue=14
    ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)
    
    modelDetail=1
    ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5
    
    
    
    [GAME]
    
    animatedWindows=1
    ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1
    
    camLookaroundInverse=0
    ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)
    
    bloodDetail=2
    ; ... details of blood (0 = off), use values from 0 to 3
    
    extendedVideoKeys=0
    ; ... enables extra keys for videoplay: HOME (restart),  RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0
    
    scaleVideos=1
    ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)
    
    cameraLightRange=0
    ; ... range of cameralight in cm, default is 0 (no camera-light)
    
    invShowArrows=1
    ; ... show arrows beside inventory if there are more items above or beyond, default is 1
    
    invSwitchToFirstCategory=0
    ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0
    
    enableMouse=1
    ; ... enable your mouse for gothic, default is 0
    
    mouseSensitivity=0.5
    ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5
    
    playLogoVideos=1
    ; ... if set to 0 no intro logo videos will be played
    
    skyEffects=1
    ; ... turn weather-effects (rain) on (1) or off (0), default is 1
    
    highlightMeleeFocus=2
    ; ... here you can turn on an optional focus highlight effect during fighting
    
    highlightInteractFocus=1
    ; ... here you can turn on an optional focus highlight during interactions
    
    useGothic1Controls=1
    ; ... if you set this one to 0 you will have another fight interface (one key to attack).
    ; we feel the gothic 1 interface is more challenging, so we set the old controls to default
    ; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
    ; the side attacks are being accessed with additional side attack keys.
    
    disallowVideoInput=0
    ; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)
    
    keyDelayRate=150
    ; ... sets the keyboard repeat delay rate in msec (default: 150)
    
    enableJoystick=0
    ; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)
    
    keyDelayFirst=0
    ; ... delay for first keyboard repeat in msec (default: 0)
    
    subTitles=1
    ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0
    
    subTitlesAmbient=1
    ; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]
    
    subTitlesPlayer=1
    ; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]
    
    subTitlesNoise=0
    ; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]
    
    invMaxColumns=5
    ; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]
    
    invMaxRows=0
    ; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)
    
    invSplitScreen=1
    ; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting
    
    invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER  ,NONE
    ; ... determins the inventory item group order.
    
    gametextAutoScroll=1000
    ; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)
    
    usePotionKeys=0
    ; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
    ; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here
    
    useQuickSaveKeys=0
    ; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
    ; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"
    
    useSpeechReverbLevel=2
    ; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)
    
    keyboardLayout=00020409
    ; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
    ; ( see http://www.microsoft.com/globaldev/keyboards/keyboards.asp , dead keys are not supportet at all )
    
    pickLockScramble=0
    ; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
    ; the value is the maximum length of combination which will be scrambled, 0 = off (default)
    
    PATCHVERSION=5
    SHORTKEY1FARPLANEDIST=0.8
    SHORTKEY2FARPLANEDIST=1.2
    SHORTKEY3FARPLANEDIST=2
    SHORTKEY4FARPLANEDIST=3
    zShowWeaponTrails=1
    itemEffects=1
    spawnRemoveNpcOnlyIfEmpty=0
    
    
    [VIDEO]
    
    zVidDevice=0
    ; ... index of graphic-device beginning with zero.
    
    zVidResFullscreenX=1280
    zVidResFullscreenY=1024
    zVidResFullscreenBPP=32
    ; ... used resolution
    
    zStartupWindowed=0
    ; ... should the game be started as a window-application? Just for debugging!
    ; ... ATTENTION: Not all resolution work in window-mode!!!
    
    zVidBrightness=0.5
    ; ... brightness from 0.0 (dark) to 1.0 (bright)
    
    zVidContrast=0.5
    ; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)
    
    zVidGamma=0.5
    ; ... gamma from 0.0 (dark) to 1.0 (bright)
    
    zTexMaxSize=16384
    ; ... size of texture in pixels, default is 16384 (max)
    
    
    
    [SOUND]
    
    soundVolume=1
    musicVolume=1
    ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)
    
    musicEnabled=1
    ; ... enables (1) or disables (0) music. Gothic needs less memory without music.
    
    soundEnabled=1
    ; ... enables (1) or disables (0) sound.
    
    soundUseReverb=1
    ; ... enables (1) or disables (0) in game reverb effects in indoor locations.
    
    extendedProviders=0
    ; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)
    
    
    
    [RENDERER_D3D]
    
    zFogDisabled=0
    ; ... diables fog. set this to 1 if you have any problem with fogging
    
    zFogRadial=1
    ; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
    ; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.
    
    zVidRefreshRate=0
    ; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
    ;  Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"
    
    zForceZBuffer=0
    ; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
    ; you can force z buffering here by setting the value to "1"
    
    zEnableTaskSwitch=1
    ; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)
    
    geforce3HackWBufferBug=1
    ; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
    ; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
    ; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
    ; w buffer. Driver versions later than 30.82 may not have this problem either.
    
    
    zSyncAmbientCol=0
    ; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
    ; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
    ; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
    ; seriously degrade performance (especially if you activate antialiasing!)
    
    radeonHackAmbientColBug=0
    ; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
    ; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
    ; fast enough on this card until ATI fixes the ambient col driver bug.
    ; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing
    
    
    [SKY_OUTDOOR]
    
    zDayColor0=82 109 198
    zDayColor1=255 255 0
    zDayColor2=18 16 60
    zDayColor3=134 104 125
    zDayColor0_OW=90 80 80
    zDayColor1_OW=90 80 80
    zDayColor2_OW=90 80 80
    zDayColor3_OW=90 80 80
    ; ... these values tune the different sky colors during different daytimes
    
    zSkyDome=1
    ; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)
    
    zColorizeSky=1
    ; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)
    
    zSunName=unsun5.tga
    zSunSize=200
    zSunAlpha=230
    zMoonName=moon.tga
    zMoonSize=400
    zMoonAlpha=255
    ; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are :)
    
    zRainWindScale=0.003
    ; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations
    
    zNearFogScale=1
    zFarFogScale=1
    ; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)
    
    
    
    [ENGINE]
    
    zDetailTexturesEnabled=1
    ; ... here you can define if the engine should support detail textures (default: 1)
    
    zSubdivSurfacesEnabled=0
    ; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)
    
    zTexCacheOutTimeMSec=240000
    zTexCacheSizeMaxBytes=32000000
    zSndCacheOutTimeMSec=10000
    zSndCacheSizeMaxBytes=20000000
    ; ... with these settings you can tune the memory usage of the texture and sound resources.
    ; if you have more ram than 512 MB, greater values will improve performance
    
    zVobFarClipZScale=14
    ; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1
    
    zFarClipAlphaFade=1
    ; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance
    
    zEnvMapTextureName=zflare1.tga
    ; ... texture name for the object env effects
    
    zWaterAniEnabled=1
    ; ... enables (1) or disables (0) water waves. disabling improves performance
    
    zWaterEnvMapTextureName=cloudenv_bright.tga
    ; ... texture name for the water env effect
    
    zWaterEnvMapAniFPS=0
    ; ... animation speed in for an optional water env texture
    
    zHighLightScale=0
    ; ... enables (1) or disables (0) item highlight swell (default: 0)
    
    ZMAXFPS=0
    ; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
    ; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)
    
    zSmoothTimer=1
    ; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
    ; (default: 1)
    
    zVidEnableAntiAliasing=0
    ; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.
    
    zSmoothModelRootNode=1
    ; ... enables (1) or disables (0) model moving smooting (default: 1)
    
    zMouseRotationScale=2.0
    ; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)
    
    zDontSwitchToThirdPerson=0
    ; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
    ; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun
    
    zCacheInAllNSCAtNewGame=0
    ; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup
    
    zCloudShadowScale=0
    ; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!
    
    zTexAnisotropicFiltering=0
    ; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
    ; default: 0
    
    NOAMBIENTPFX=0
    ; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
    ; in order to improve speed
    
    zVobPointLight=1
    ; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.
    
    ZNEARVALUE=-1
    ; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
    ; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)
    
    zSkyRenderFirst=1
    ; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
    ; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
    ; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
    ; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
    ; (default: 1)
    
    zMaxFPS=0
    ; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations.
    ; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems
    ; the spacer needs a fixed value here in order to work properly during editing small ZEN Files
    
    zAmbientPFXEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
    ; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)
    
    zAmbientVobsEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2
    
    zEnvMappingEnabled=1
    ; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)
    
    zKillSysKeys=0
    ; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
    ; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
    ; this feature is untested and unsupported.
    
    zSmoothMouse=3
    ; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
    ; (default: 3) ATTENTION: modifying this value may result in different gameplay.
    
    zMusic16ChannelsOnly=0
    ; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
    ; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
    ; use 16 channels.
    
    zInventoryItemsDistanceScale=1.3
    ; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
    ; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
    ; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
    ; range: 0..1000. (default: 1.3)
    
    zWindEnabled=1
    ; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)
    
    zWindCycleTime=4
    zWindCycleTimeVar=2
    zWindStrength=70
    zWindStrengthVar=40
    zWindAngleVelo=0.9
    zWindAngleVeloVar=0.8
    ; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen;)
    
    zSunMaxScreenBlendScale=0.8
    zRayTurboPolyTreshold=500
    
    
    
    [KEYS]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=1e00
    keyRight=2000
    keyStrafeLeft=cb00
    keyStrafeRight=cd00
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200
    
    [KEYSDEFAULT0]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb001000
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200
    
    [KEYSDEFAULT1]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=1000
    keyRight=1200
    keyStrafeLeft=cb001e00
    keyStrafeRight=cd002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200
    
    
    [INTERNAL]
    idComputerName=MATTEO-PC
    idUserName=Matteo
    extendedMenu=0
    gameStarts=5
    perfQualityIndex=0
    gameStartFailed=0
    gameAbnormalExit=0
    menuShowVersion=1
    gamePath=
    gameScript=
    gameCompile=1.0
    playerInstanceName=
    menuAction=LEAVE_GAME
    debugAllChannels=0
    debugAllInstances=0
    debugChannels=
    cutscenesDisabled=0
    texDetailIndex=1
    vidResIndex=5
    soundProviderIndex=0
    soundSampleRateIndex=1
    soundSpeakerIndex=0
    logStatistics=0
    zFastSaveGames=1
    SO: Windows 10 - Alimentatore: XFX ProSeries 550W Core Edition - CPU: AMD FX8320E - RAM: 8 GB DDR3 1600MHz - VGA: ATI Radeon R9 270X 2 GB RAM, MB: Gigabyte GA-970A-UD3P - Monitor: Asus VC239H 23'' - Case: Cooler Master K281

    ... e sul binario stava la locomotiva, la macchina pulsante sembrava fosse cosa viva, sembrava un giovane puledro che, appena liberato il freno, mordesse la rotaia con muscoli d'acciaio, con forza cieca di baleno, con forza cieca di baleno...

  10. #10
    Timballo L'avatar di Tiabhal
    Registrato il
    08-04
    Località
    Chiavari(GE)
    Messaggi
    30.228
    In Grassetto

    se questa voce "zTexAnisotropicFiltering=1" ti crea problemi rimettila su 0
    Spoiler:
    ; G O T H I C 2
    ;
    ; INI-File
    ;
    ; contains different settings
    ; ... some can be modified in gothics menu
    ; ... some not (feel free to hack, but don't cry ...
    ; ... others won't take any effect (they will be reset during gameplay)
    ; ... and a few may cause a crash or some other funny things
    ;
    ; Be careful but DON'T PANIC !!
    ;



    [PERFORMANCE]

    recalc=0
    ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.

    sightValue=14
    ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)

    modelDetail=1
    ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5



    [GAME]

    animatedWindows=1
    ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1

    camLookaroundInverse=0
    ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)

    bloodDetail=3
    ; ... details of blood (0 = off), use values from 0 to 3

    extendedVideoKeys=0
    ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0

    scaleVideos=1
    ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)

    cameraLightRange=0
    ; ... range of cameralight in cm, default is 0 (no camera-light)

    invShowArrows=1
    ; ... show arrows beside inventory if there are more items above or beyond, default is 1

    invSwitchToFirstCategory=0
    ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0

    enableMouse=1
    ; ... enable your mouse for gothic, default is 0

    mouseSensitivity=0.5
    ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5

    playLogoVideos=0
    ; ... if set to 0 no intro logo videos will be played

    skyEffects=1
    ; ... turn weather-effects (rain) on (1) or off (0), default is 1

    highlightMeleeFocus=2
    ; ... here you can turn on an optional focus highlight effect during fighting

    highlightInteractFocus=1
    ; ... here you can turn on an optional focus highlight during interactions

    useGothic1Controls=1
    ; ... if you set this one to 0 you will have another fight interface (one key to attack).
    ; we feel the gothic 1 interface is more challenging, so we set the old controls to default
    ; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
    ; the side attacks are being accessed with additional side attack keys.

    disallowVideoInput=0
    ; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)

    keyDelayRate=150
    ; ... sets the keyboard repeat delay rate in msec (default: 150)

    enableJoystick=0
    ; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)

    keyDelayFirst=0
    ; ... delay for first keyboard repeat in msec (default: 0)

    subTitles=1
    ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

    subTitlesAmbient=1
    ; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]

    subTitlesPlayer=1
    ; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]

    subTitlesNoise=1
    ; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]

    invMaxColumns=5
    ; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]

    invMaxRows=0
    ; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)

    invSplitScreen=1
    ; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting

    invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER ,NONE
    ; ... determins the inventory item group order.

    gametextAutoScroll=1000
    ; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)

    usePotionKeys=1
    ; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
    ; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here

    useQuickSaveKeys=1
    ; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
    ; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"

    useSpeechReverbLevel=2
    ; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)

    keyboardLayout=00020409
    ; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
    ; ( see http://www.microsoft.com/globaldev/k.../keyboards.asp , dead keys are not supportet at all )

    pickLockScramble=0
    ; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
    ; the value is the maximum length of combination which will be scrambled, 0 = off (default)

    PATCHVERSION=5
    SHORTKEY1FARPLANEDIST=0.8
    SHORTKEY2FARPLANEDIST=1.2
    SHORTKEY3FARPLANEDIST=2
    SHORTKEY4FARPLANEDIST=3
    zShowWeaponTrails=1
    itemEffects=1
    spawnRemoveNpcOnlyIfEmpty=0


    [VIDEO]

    zVidDevice=0
    ; ... index of graphic-device beginning with zero.

    zVidResFullscreenX=1280
    zVidResFullscreenY=1024
    zVidResFullscreenBPP=32
    ; ... used resolution

    zStartupWindowed=0
    ; ... should the game be started as a window-application? Just for debugging!
    ; ... ATTENTION: Not all resolution work in window-mode!!!

    zVidBrightness=0.5
    ; ... brightness from 0.0 (dark) to 1.0 (bright)

    zVidContrast=0.5
    ; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)

    zVidGamma=0.5
    ; ... gamma from 0.0 (dark) to 1.0 (bright)

    zTexMaxSize=16384
    ; ... size of texture in pixels, default is 16384 (max)



    [SOUND]

    soundVolume=1
    musicVolume=1
    ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)

    musicEnabled=1
    ; ... enables (1) or disables (0) music. Gothic needs less memory without music.

    soundEnabled=1
    ; ... enables (1) or disables (0) sound.

    soundUseReverb=1
    ; ... enables (1) or disables (0) in game reverb effects in indoor locations.

    extendedProviders=0
    ; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)



    [RENDERER_D3D]

    zFogDisabled=0
    ; ... diables fog. set this to 1 if you have any problem with fogging

    zFogRadial=1
    ; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
    ; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.

    zVidRefreshRate=0
    ; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
    ; Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"

    zForceZBuffer=0
    ; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
    ; you can force z buffering here by setting the value to "1"

    zEnableTaskSwitch=1
    ; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)

    geforce3HackWBufferBug=1
    ; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
    ; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
    ; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
    ; w buffer. Driver versions later than 30.82 may not have this problem either.


    zSyncAmbientCol=0
    ; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
    ; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
    ; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
    ; seriously degrade performance (especially if you activate antialiasing!)

    radeonHackAmbientColBug=0
    ; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
    ; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
    ; fast enough on this card until ATI fixes the ambient col driver bug.
    ; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing


    [SKY_OUTDOOR]

    zDayColor0=82 109 198
    zDayColor1=255 255 0
    zDayColor2=18 16 60
    zDayColor3=134 104 125
    zDayColor0_OW=90 80 80
    zDayColor1_OW=90 80 80
    zDayColor2_OW=90 80 80
    zDayColor3_OW=90 80 80
    ; ... these values tune the different sky colors during different daytimes

    zSkyDome=1
    ; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)

    zColorizeSky=1
    ; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)

    zSunName=unsun5.tga
    zSunSize=200
    zSunAlpha=230
    zMoonName=moon.tga
    zMoonSize=400
    zMoonAlpha=255
    ; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are

    zRainWindScale=0.003
    ; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations

    zNearFogScale=1
    zFarFogScale=1
    ; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)



    [ENGINE]

    zDetailTexturesEnabled=1
    ; ... here you can define if the engine should support detail textures (default: 1)

    zSubdivSurfacesEnabled=0
    ; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)

    zTexCacheOutTimeMSec=240000
    zTexCacheSizeMaxBytes=32000000
    zSndCacheOutTimeMSec=10000
    zSndCacheSizeMaxBytes=20000000
    ; ... with these settings you can tune the memory usage of the texture and sound resources.
    ; if you have more ram than 512 MB, greater values will improve performance

    zVobFarClipZScale=14
    ; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1

    zFarClipAlphaFade=1
    ; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance

    zEnvMapTextureName=zflare1.tga
    ; ... texture name for the object env effects

    zWaterAniEnabled=1
    ; ... enables (1) or disables (0) water waves. disabling improves performance

    zWaterEnvMapTextureName=cloudenv_bright.tga
    ; ... texture name for the water env effect

    zWaterEnvMapAniFPS=0
    ; ... animation speed in for an optional water env texture

    zHighLightScale=0
    ; ... enables (1) or disables (0) item highlight swell (default: 0)

    ZMAXFPS=0
    ; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
    ; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)

    zSmoothTimer=1
    ; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
    ; (default: 1)

    zVidEnableAntiAliasing=0
    ; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.

    zSmoothModelRootNode=1
    ; ... enables (1) or disables (0) model moving smooting (default: 1)

    zMouseRotationScale=2.0
    ; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)

    zDontSwitchToThirdPerson=0
    ; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
    ; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun

    zCacheInAllNSCAtNewGame=0
    ; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup

    zCloudShadowScale=0
    ; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!

    zTexAnisotropicFiltering=1
    ; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
    ; default: 0

    NOAMBIENTPFX=0
    ; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
    ; in order to improve speed

    zVobPointLight=1
    ; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.

    ZNEARVALUE=-1
    ; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
    ; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)

    zSkyRenderFirst=1
    ; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
    ; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
    ; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
    ; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
    ; (default: 1)

    zMaxFPS=0
    ; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations.
    ; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems
    ; the spacer needs a fixed value here in order to work properly during editing small ZEN Files

    zAmbientPFXEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
    ; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)

    zAmbientVobsEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2

    zEnvMappingEnabled=1
    ; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)

    zKillSysKeys=0
    ; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
    ; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
    ; this feature is untested and unsupported.

    zSmoothMouse=3
    ; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
    ; (default: 3) ATTENTION: modifying this value may result in different gameplay.

    zMusic16ChannelsOnly=0
    ; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
    ; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
    ; use 16 channels.

    zInventoryItemsDistanceScale=1.3
    ; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
    ; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
    ; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
    ; range: 0..1000. (default: 1.3)

    zWindEnabled=1
    ; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)

    zWindCycleTime=4
    zWindCycleTimeVar=2
    zWindStrength=70
    zWindStrengthVar=40
    zWindAngleVelo=0.9
    zWindAngleVeloVar=0.8
    ; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen

    zSunMaxScreenBlendScale=0.8
    zRayTurboPolyTreshold=500



    [KEYS]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=1e00
    keyRight=2000
    keyStrafeLeft=cb00
    keyStrafeRight=cd00
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200

    [KEYSDEFAULT0]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb001000
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200

    [KEYSDEFAULT1]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=1000
    keyRight=1200
    keyStrafeLeft=cb001e00
    keyStrafeRight=cd002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200


    [INTERNAL]
    idComputerName=MATTEO-PC
    idUserName=Matteo
    extendedMenu=0
    gameStarts=5
    perfQualityIndex=0
    gameStartFailed=0
    gameAbnormalExit=0
    menuShowVersion=1
    gamePath=
    gameScript=
    gameCompile=1.0
    playerInstanceName=
    menuAction=LEAVE_GAME
    debugAllChannels=0
    debugAllInstances=0
    debugChannels=
    cutscenesDisabled=0
    texDetailIndex=1
    vidResIndex=5
    soundProviderIndex=0
    soundSampleRateIndex=1
    soundSpeakerIndex=0
    logStatistics=0
    zFastSaveGames=1[/CODE]

  11. #11
    Utente L'avatar di Black-Dragon
    Registrato il
    06-11
    Messaggi
    13.053
    Io sono cacciatore di draghi, Liv. 26, PA 37. cap 4. Forza 90, armi a una mano 80, a due mani credo 50. La destrezza non l'ho toccata per niente. E' a 10. Ho imparato a estrarre le pelli, gli artigli di squartatore e le corna di bestia d'ombra. Searching for estrazione di scaglie di drago (per le relative quest). Ho imparato a muovermi furtivamente. Ho imparato la forgiatura di spade forgiate a mano, spada lunga di metallo e spada bastarda di metallo. Apprendista fabbro. Balestra e arco a 10 (mai toccate). Ho 8.000 monete d'oro. Sto giocando gothic II liscio senza notte del corvo. Mi sto trovando molto bene in combattimento. Ho un po' di timore a sprecare PA inutilmente. Cos'è che potrebbe realmente servirmi?

  12. #12
    Timballo L'avatar di Tiabhal
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    Io sono cacciatore di draghi, Liv. 26, PA 37. cap 4. Forza 90, armi a una mano 80, a due mani credo 50. La destrezza non l'ho toccata per niente. E' a 10. Ho imparato a estrarre le pelli, gli artigli di squartatore e le corna di bestia d'ombra. Searching for estrazione di scaglie di drago (per le relative quest). Ho imparato a muovermi furtivamente. Ho imparato la forgiatura di spade forgiate a mano, spada lunga di metallo e spada bastarda di metallo. Apprendista fabbro. Balestra e arco a 10 (mai toccate). Ho 8.000 monete d'oro. Sto giocando gothic II liscio senza notte del corvo. Mi sto trovando molto bene in combattimento. Ho un po' di timore a sprecare PA inutilmente. Cos'è che potrebbe realmente servirmi?
    destrezza a 100 per sbloccare i salti uber e balestra al max impara l'akchimia e ormai sviluppa solo armi a 1 mano al massimo

  13. #13
    Utente L'avatar di Black-Dragon
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    A quel punto allora mi converrà anche imparare a scassinare le serrature se maturo la destrezza così tanto. Per le pozioni che danno bonus permanenti di forza e destrezza da chi le imparo?

  14. #14
    Timballo L'avatar di Tiabhal
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    A quel punto allora mi converrà anche imparare a scassinare le serrature se maturo la destrezza così tanto. Per le pozioni che danno bonus permanenti di forza e destrezza da chi le imparo?
    è tanto che non ci gioco,ma mi pare dal tizio a kohorins che sta vicino al fabbro

    il lockpick è essenziale,come la furtività e il borseggio

    per il lockpicking tu prima di scassinare salva e fai le varie prova e tieni a mente la combinazine,che se si rompe il grimaldello ricarichi la partita e riprovi tanto alla fine le combinazione sono poche e si ripeteranno in tutte le serrature

  15. #15
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    Il borseggio mi sa che lo insegnano solo alla gilda dei ladri. Ormai è troppo tardi. Sono tutti morti

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